The Silken Court Mythic Guide - Nerub-ar Palace (2024)

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Nerub-ar Palace Strategy Guide

Nerub-ar Palace

Boss

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7

RAID DIFFICULTY

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Strategy Guide

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FIGHT OVERVIEW

Heroic Changes

Mythic Changes

  • At the start of the fight, both bosses cast a circle around them: a purple one for Takazj and a red one for Anub'arash.

  • Split your raid into 2 groups of 10. One goes to Takazj, the other to Anub'Arash. Players are marked with their boss' color for the whole fight.

  • If you don't get a color at the start, you die. Only 10 players can have the same color. If players from opposite sides run into each other then they die.

  • Most of Takazj's abilities will cause players who are hit to drop a mote of their color (red/purple).

  • Unsoaked motes will explode and apply a stacking DoT (red/purple) to all players of the opposite color.

  • Motes can only be soaked by players of the opposite color. When a mote is soaked, that player gains 1 stack of the DoT (red/purple). Players die if they reach 3 stacks.

  • Raid is always split into 2 groups that play far apart. Precise group movement is required to soak motes and avoid killing each other.

  • Anub'arash needs to charge through 3 web nets to be stopped.

  • Stinging Swarm is applied to 5 players and all 5 must be transferred onto Takazj within 10s to interrupt her.

  • Anub'arash's scarabs spawn with a 80% damage reduction that slowly decays over time.

Phase 1

Both bosses are linked and share health.

P1 lasts 2 minutes. Stop the charges by using the webs around the room.

Dodge the cones, kill the adds, and clear extra webs.

EVERYONE

EACH GROUP STANDS NEAR THEIR

BOSS TO GET ASSIGNED A COLOR.

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MYTHIC ONLY

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Whispers of the Silken Court

Permanent Mark

At the start of the fight, both bosses cast a circle around their hitboxes: a red one for Anub'arash and a purple one for Takazj.

Split your raid in 2. Each group stands in one of the boss' circles and gets assigned their boss' color for the whole fight (red mark/purple mark).

If you don't get a color at the start, you die. Only 10 players can have the same color. If 2 players of opposite color get too close, they die.

WHAT TO DO

GO TO YOUR ASSIGNED BOSS

EVERYONE

SOAK MOTES LEFT BY OTHER GROUP.

DON'T SOAK MORE THAN 2 AT A TIME.

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MYTHIC ONLY

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Motes of Rage/Paranoia

Red/Purple Motes To Soak

Several abilities in all phases make players drop a mote of their color when hit (red mote/purple mote).

Motes explode after 15s, each applying an 8s stacking DoT on all players of the other color (red DoT/purple DoT). If 3 motes explode simultaneously, it's a wipe.

Motes can only be soaked by players of the other color. Soaking them applies a stack of the 8s DoT (red/purple). If you get to 3 stacks, you die.

WHAT TO DO

SOAK OPPOSITE COLOUR MOTES

EVERYONE

DON'T STAND IN WEBS.

KEEP SOME FOR THE CHARGES

SOAK THE MOTES.

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MYTHIC CHANGES

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Web Bombs

Web Puddles

Takazj drops webs in the room. The webs will detonate if a player touches them, dealing heavy damage to nearby players.

Players hit by the explosion are tethered together by a web that inflicts damage and slows them. They also drop a mote of their color. Moving 30yd away breaks the web.

Use the webs to stop Anub'arash's charge, otherwise the raid dies.

WHAT TO DO

KEEP WEB FOR CHARGES

EVERYONE

PLAYERS TOUCH A WEB BOMB TOGETHER AND

SPREAD A WEB STRAND IN THE BOSS' PATH.

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MYTHIC CHANGES

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Reckless Charge

Boss' Charge

At 100 Energy, Anub'arash charges across the room, dealing massive damage to players in his path. If he hits the wall, the raid dies.

Anub'arash needs to charge through 3 web nets to be stopped. Send 3 pairs of players to 3 different web bombs, then position the web strands in Anub'arash's path. When he crosses them, he's stopped.

WHAT TO DO

STOP CHARGE WITH WEBBED PLAYERS

EVERYONE

IF FIXATED, KITE YOUR SCARAB,

CC AND KILL THEM FAST.

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MYTHIC CHANGES

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Call of the Swarm

Fixating Adds

Anub'arash summons a few scarabs. They fixate random players, hit hard, and apply a stacking damage increase debuff.

Scarabs spawn with a 80% damage reduction buff that slowly decays.

Slow, CC, and kill them. When they reach 100 Energy, they become immune to CCs.

WHAT TO DO

CC AND KILL ADDS

EVERYONE

DODGE THE CONE AND

QUICKLY KILL ANY SPIKES.

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Impaling Eruption

Frontal Cone

Anub'arash casts a massive cone attack across the room.

Players hit take heavy damage and are impaled on a spike until freed.

WHAT TO DO

DODGE

MYTHIC CHANGES

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Venomous Rain

Spread

Takazj drops acid bolts on all players, dealing heavy damage and applying a 20s DoT.

All players drop a mote of their color.

Players must spread out to avoid taking extra damage from overlapping circles and dropping extra motes.

WHAT TO DO

SPREAD & HEAL

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Piercing Strikes

Tank Mechanic

Anub'arash casts a massive Physical attack on the target. Damage taken from this ability is doubled for 35s.

Tanks need to swap bosses each time.

WHAT TO DO

TANK SWAP

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Burrowed Eruption

Raid Damage

When Anub'arash burrows into the ground before charging, it deals a burst of raid damage and applies a 12s raid-wide DoT.

WHAT TO DO

HEAL THROUGH

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Poison Bolt

Dispel

Takazj casts bolts at the tank, dealing heavy Nature damage and applying a dispellable DoT.

Takazj jumps around the room.

WHAT TO DO

DISPEL THE TANK

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Piercing Strikes

Tank Mechanic

Anub'arash casts a massive Physical attack on the target. Damage taken from this ability is doubled for 35s.

Tanks need to swap bosses each time.

WHAT TO DO

TANK SWAP

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Poison Bolt

Dispel

Takazj casts bolts at the tank, dealing heavy Nature damage and applying a dispellable DoT.

Takazj jumps around the room.

WHAT TO DO

DISPEL THE TANK

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Burrowed Eruption

Raid Damage

When Anub'arash burrows into the ground before charging, it deals a burst of raid damage and applies a 12s raid-wide DoT.

WHAT TO DO

HEAL THROUGH

Intermission 1

After 2 min, Anub'arash burrows into the ground and Takazj teleports herself to the center of the room.

She shields herself and deals increasing raid damage. Destroy the shield quickly and dodge the cones.

EVERYONE

BREAK THE SHIELD,

DODGE THE CONES,

SOAK THE MOTES.

The Silken Court Mythic Guide - Nerub-ar Palace (26)

MYTHIC CHANGES

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Shatter Existence

Boss' Shield & Rotating Cones

Takazj is static in the center of the room with a massive shield. Red group and purple group play on opposite sides of the room.

She channels cones of explosive webs around the room. Dodge them.

As long as the shield holds, the raid takes increasing damage and drops motes every 12s.

WHAT TO DO

BREAK SHIELD & DODGE

Phase 2

Once the shield is broken, P2 starts and Anub'arash comes back. P2 also lasts 2 minutes.

Dispel Anub'arash's swarms near Takazj to stun her, which then interrupts her explosion cast.

Takazj gains new abilities and Anub'arash no longer charges. P2 is similar to P1.

EVERYONE

PLAYERS WITH SWARM TAKE

EXTRA DAMAGE. GET READY

TO TRANSFER THEM TO TAKAZJ.

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MYTHIC CHANGES

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Stinging Swarm

Dispel Mechanic

New P2 ability

Anub'arash applies Stinging Swarm to 5 players: a permanent DoT that deals damage and increases damage taken by 20%.

When dispelled, it deals a burst of raid damage and jumps to the nearest target.

Dispel all the swarms near Takazj to transfer them to her, which then stuns her and interrupts her her Cataclysmic Entropy. She also takes 100% more damage for 15s and the swarms disappear.

WHAT TO DO

DON'T DISPEL OUT OF HABIT

EVERYONE

SOAK THE MOTES.

PLAYERS WITH SWARM SURROUND

TAKAZJ AND QUICKLY DISPEL SWARMS.

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MYTHIC CHANGES

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Cataclysmic Entropy

Interrupt with Dispel

New P2 ability

Takazj teleports to the center of the room. She launches a volley at the raid, dealing damage and applying a DoT. All players drop a mote of their color.

She then starts casting a massive explosion. Interrupt her by transferring all 5 swarms onto her within 10s. Swarms are then removed.

Players with swarms spread around her so she's the closest target, and healers dispel quickly.

WHAT TO DO

DISPEL & TRANSFER SWARMS TO TAKAZJ

EVERYONE

ONE GROUP (RED OR PURPLE) CANCELS THE GRIP.

THE OTHER GETS OUT OF THE EXPLOSION

AND BREAKS THEIR WEBS.

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MYTHIC CHANGES

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Web Vortex

Mass Grip

New P2 ability

Takazj grips the whole raid to her and all players leave a mote of their color behind. All players become tethered to another player.

One group has to cancel the grip using their class abilities or it's a wipe.

As soon as you're gripped, run away and break the web between you and the other player.

WHAT TO DO

RUN AWAY & BREAK WEB

EVERYONE

DODGE THE CONE.

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MYTHIC CHANGES

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Strands of Reality

Frontal Cone

New P2 ability

Takazj casts a massive cone attack across the room.

Players hit take heavy damage, are knocked back, and drop a mote of their color.

WHAT TO DO

DODGE

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The Silken Court Mythic Guide - Nerub-ar Palace (36)

Call of the Swarm

Fixating Adds

Similar to P1

Anub'arash summons a few scarabs that fixate random players.

WHAT TO DO

CC AND KILL ADDS

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Piercing Strikes

Tank Mechanic

Similar to P1

Tanks need to swap bosses each time.

WHAT TO DO

TANK SWAP

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Impaling Eruption

Frontal Cone

Similar to P1

Anub'arash casts a massive cone attack across the room.

WHAT TO DO

DODGE

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The Silken Court Mythic Guide - Nerub-ar Palace (39)

Void Bolt

Dispel

Similar to P1

Visually replaces Poison Bolt.

Takazj casts bolts at the tank and applies a dispellable DoT.

WHAT TO DO

DISPEL THE TANK

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The Silken Court Mythic Guide - Nerub-ar Palace (40)

Call of the Swarm

Fixating Adds

Similar to P1

Anub'arash summons a few scarabs that fixate random players.

WHAT TO DO

CC AND KILL ADDS

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The Silken Court Mythic Guide - Nerub-ar Palace (41)

Impaling Eruption

Frontal Cone

Similar to P1

Anub'arash casts a massive cone attack across the room.

WHAT TO DO

DODGE

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The Silken Court Mythic Guide - Nerub-ar Palace (42)

Piercing Strikes

Tank Mechanic

Similar to P1

Tanks need to swap bosses each time.

WHAT TO DO

TANK SWAP

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Void Bolt

Dispel

Similar to P1

Visually replaces Poison Bolt.

Takazj casts bolts at the tank and applies a dispellable DoT.

WHAT TO DO

DISPEL THE TANK

Intermission 2

After 2 minutes, Takazj teleports away and Anub'arash goes to the center of the room.

He shields himself and deals increasing raid damage. Destroy the shield and dodge the rings of spikes.

EVERYONE

BREAK THE SHIELD,

DODGE THE RINGS.

The Silken Court Mythic Guide - Nerub-ar Palace (44)

MYTHIC CHANGES

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Spike Storm

Boss' Shield & Damaging Rings

Anub'arash is static in the center of the room with a massive shield.

He channels rings of spikes around the room. Dodge them or get impaled and drop a mote of your color.

As long as the shield holds, the raid takes increasing damage.

WHAT TO DO

BREAK SHIELD & DODGE

Phase 3

Once the shield is broken, P3 starts and Takazj comes back.

Anub'arash gains some new abilities and charges again like in P1.

You now need to stop Anub'arash's charge and stop Takazj's explosion. P3 is similar to P2.

EVERYONE

ONE GROUP (RED OR PURPLE) CANCELS THE GRIP.

THE OTHER RUNS AWAY FROM THE BOSS.

KEEP SOME WEBS TO STOP CHARGE.

The Silken Court Mythic Guide - Nerub-ar Palace (46)

MYTHIC CHANGES

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Web Vortex

Mass Grip

Similar to P2 but important!

Takazj grips the whole raid to her and all players leave a mote of their color behind. All gripped players become tethered to another player.

One group has to cancel the grip by using their class abilities, otherwise it's a wipe.

After being gripped by the boss, run away from the explosion BUT keep at least 3 pairs of players tethered by a web.

In P3, this ability is your only source of webs to stop Anub'arash's charge.

WHAT TO DO

RUN AWAY & KEEP SOME WEBS

EVERYONE

SPREAD WEB ONTO

THE CHARGE'S PATH.

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MYTHIC CHANGES

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Reckless Charge

Boss' Charge

Similar to P1

Stop the charge using the webs from Web Vortex. Anub'arash needs to cross through 3 webs to be stopped.

WHAT TO DO

STOP CHARGE WITH WEBBED PLAYERS

EVERYONE

PLAYERS WITH SWARM TAKE

EXTRA DAMAGE. GET READY

TO TRANSFER THEM TO TAKAZJ.

The Silken Court Mythic Guide - Nerub-ar Palace (50)

MYTHIC CHANGES

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Stinging Swarm

Dispel Mechanic

Similar to P2

Anub'arash applies Stinging Swarm to 5 players. Dispel them near Takazj to interrupt her Cataclysm Entropy.

Handle this ability exactly like in P2.

WHAT TO DO

DON'T DISPEL OUT OF HABIT

EVERYONE

PLAYERS WITH SWARM SURROUND

TAKAZJ AND QUICKLY DISPEL SWARMS

SOAK THE MOTES.

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MYTHIC CHANGES

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Cataclysmic Entropy

Interrupt With Dispel

Similar to P2

Players with swarm spread around her so she's the closest target and healers dispel quickly. Soak the motes of the other group.

Handle this ability exactly like in P2.

WHAT TO DO

DISPEL & TRANSFER SWARMS TO TAKAZJ

EVERYONE

DODGE THE RINGS.

The Silken Court Mythic Guide - Nerub-ar Palace (54)

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Spike Eruption

Damaging Rings

New P3 ability

Anub'arash summons 3 large rings of spikes in the room.

Players hit take heavy damage and are impaled until freed.

WHAT TO DO

DODGE

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The Silken Court Mythic Guide - Nerub-ar Palace (56)

Unleashed Swarm

Raid DoT

New P3 ability

Anub'arash applies a powerful 8s DoT to the raid.

Damage increases with each subsequent cast.

WHAT TO DO

KILL BOSS & HEAL THROUGH

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Piercing Strikes

Tank Mechanic

Similar to P1 & P2

Tanks need to swap bosses each time.

WHAT TO DO

TANK SWAP

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Burrowed Eruption

Raid Damage

Similar to P1

Burst of raid damage and a 12s raid-wide DoT before a charge.

WHAT TO DO

HEAL THROUGH

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Strands of Reality

Frontal Cone

Similar to P2

Takazj casts a massive cone attack across the room. Dodge it.

WHAT TO DO

DODGE

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The Silken Court Mythic Guide - Nerub-ar Palace (60)

Void Bolt

Dispel

Similar to P2

Takazj casts bolts at the tank and applies a dispellable DoT.

WHAT TO DO

DISPEL THE TANK

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The Silken Court Mythic Guide - Nerub-ar Palace (61)

Queen's Proclamation

Shared HP

A reminder that both bosses are linked and share health.

WHAT TO DO

BOSSES SHARE HP

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The Silken Court Mythic Guide - Nerub-ar Palace (62)

Unleashed Swarm

Raid DoT

New P3 ability

Anub'arash applies a powerful 8s DoT to the raid.

Damage increases with each subsequent cast.

WHAT TO DO

KILL BOSS & HEAL THROUGH

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The Silken Court Mythic Guide - Nerub-ar Palace (63)

Strands of Reality

Frontal Cone

Similar to P2

Takazj casts a massive cone attack across the room. Dodge it.

WHAT TO DO

DODGE

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The Silken Court Mythic Guide - Nerub-ar Palace (64)

Piercing Strikes

Tank Mechanic

Similar to P1 & P2

Tanks need to swap bosses each time.

WHAT TO DO

TANK SWAP

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The Silken Court Mythic Guide - Nerub-ar Palace (65)

Void Bolt

Dispel

Similar to P2

Takazj casts bolts at the tank and applies a dispellable DoT.

WHAT TO DO

DISPEL THE TANK

SHARE LINK

The Silken Court Mythic Guide - Nerub-ar Palace (66)

Burrowed Eruption

Raid Damage

Similar to P1

Burst of raid damage and a 12s raid-wide DoT before a charge.

WHAT TO DO

HEAL THROUGH

SHARE LINK

The Silken Court Mythic Guide - Nerub-ar Palace (67)

Queen's Proclamation

Shared HP

A reminder that both bosses are linked and share health.

WHAT TO DO

BOSSES SHARE HP

The Silken Court Mythic Guide - Nerub-ar Palace (68)

The Silken Court Mythic Guide - Nerub-ar Palace (69)

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CREDITS

Credits to our fantastic partner Echo for the gameplay footage and boss strategies.

Thanks to Katskratches our copywriter and Layria, our amazing English copy editor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!

Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!

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